Datum
2021Autor
Huss, Jessica HelenSchlagwort
150 Psychologie Serious gameAnwendungPsychotherapieAngewandte PsychologiePsychische GesundheitPsychotherapeutMetadata
Zur Langanzeige
Dissertation
The Acceptance of Serious Games by Mental Health Service Users and Mental Health Professionals: An International Comparison Study
Zusammenfassung
Research aim. This study investigates which determinants predict the intention to use SG in psychotherapeutic settings among both relevant application groups: mental health service users (individuals with psychotherapy experience either currently or in the past) and mental health professionals. Since ethnicity, socioeconomic status, and culture highly interplay with (e-mental health) technology uptake (Clough et al., 2019), SG acceptability was assessed in several countries (N = 13) by particularly considering the influence of collectivistic and individualistic culture on usage intentions (Hofstede, 2011; Lee et al., 2013).
Methods. Two web-based surveys (Eichenberg et al., 2016a) – one survey version for each sample – compiling experiences with and attitudes toward psychotherapeutic SG use were conducted between 2016 and 2020 in the following countries: Australia, Canada, China, Finland, Germany, Italy, Mexico, the Netherlands, New Zealand, Russia, Slovenia, South Africa, and the United Kingdo
Methods. Two web-based surveys (Eichenberg et al., 2016a) – one survey version for each sample – compiling experiences with and attitudes toward psychotherapeutic SG use were conducted between 2016 and 2020 in the following countries: Australia, Canada, China, Finland, Germany, Italy, Mexico, the Netherlands, New Zealand, Russia, Slovenia, South Africa, and the United Kingdo
Zitieren
@phdthesis{doi:10.17170/kobra-202112165272,
author={Huss, Jessica Helen},
title={The Acceptance of Serious Games by Mental Health Service Users and Mental Health Professionals: An International Comparison Study},
school={Kassel, Universität Kassel, Kassel, Fachbereich Humanwissenschaften, Institut für Psychologie},
year={2021}
}
0500 Oax 0501 Text $btxt$2rdacontent 0502 Computermedien $bc$2rdacarrier 1100 2021$n2021 1500 1/eng 2050 ##0##http://hdl.handle.net/123456789/13469 3000 Huss, Jessica Helen 4000 The Acceptance of Serious Games by Mental Health Service Users and Mental Health Professionals: An International Comparison Study / Huss, Jessica Helen 4030 4060 Online-Ressource 4085 ##0##=u http://nbn-resolving.de/http://hdl.handle.net/123456789/13469=x R 4204 \$dDissertation 4170 5550 {{Serious game}} 5550 {{Anwendung}} 5550 {{Psychotherapie}} 5550 {{Angewandte Psychologie}} 5550 {{Psychische Gesundheit}} 5550 {{Psychotherapeut}} 7136 ##0##http://hdl.handle.net/123456789/13469
2021-12-23T12:03:21Z 2021-12-23T12:03:21Z 2021 doi:10.17170/kobra-202112165272 http://hdl.handle.net/123456789/13469 eng Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ 150 The Acceptance of Serious Games by Mental Health Service Users and Mental Health Professionals: An International Comparison Study Dissertation Research aim. This study investigates which determinants predict the intention to use SG in psychotherapeutic settings among both relevant application groups: mental health service users (individuals with psychotherapy experience either currently or in the past) and mental health professionals. Since ethnicity, socioeconomic status, and culture highly interplay with (e-mental health) technology uptake (Clough et al., 2019), SG acceptability was assessed in several countries (N = 13) by particularly considering the influence of collectivistic and individualistic culture on usage intentions (Hofstede, 2011; Lee et al., 2013). Methods. Two web-based surveys (Eichenberg et al., 2016a) – one survey version for each sample – compiling experiences with and attitudes toward psychotherapeutic SG use were conducted between 2016 and 2020 in the following countries: Australia, Canada, China, Finland, Germany, Italy, Mexico, the Netherlands, New Zealand, Russia, Slovenia, South Africa, and the United Kingdo open access Huss, Jessica Helen 2021-11-30 290 Seiten Kassel, Universität Kassel, Kassel, Fachbereich Humanwissenschaften, Institut für Psychologie Möller, Heidi (Prof. Dr.) Eichenberg, Christiane (Prof. Dr.) Serious game Anwendung Psychotherapie Angewandte Psychologie Psychische Gesundheit Psychotherapeut publishedVersion false true
Die folgenden Lizenzbestimmungen sind mit dieser Ressource verbunden: