Suche
Anzeige der Dokumente 1-2 von 2
Buch
Exploring Gamification in Digital Learning Environments
(kassel university press, 2020)
Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners.
Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The ...
Buch
Leveraging Mobile Learning through Adaptation to Cultural Contexts
(kassel university press, 2020)
The mediation of learning content via personal mobile devices, commonly referred to as Mobile Learning, enables companies and schools to meet their learners where they are since most individuals use their smartphones very regularly. This thesis describes the development of a mobile learning application that was supposed to enrich current training by supporting learners in vocational schools in China to develop new skills and competencies.
The present dissertation synthesizes and applies insights from usability ...