Composite spatial manipulation framework for redirected walking

dc.date.accessioned2022-11-16T13:54:21Z
dc.date.available2022-11-16T13:54:21Z
dc.date.issued2022-10-31
dc.description.sponsorshipGefördert durch den Publikationsfonds der Universität Kassel
dc.identifierdoi:10.17170/kobra-202211167129
dc.identifier.urihttp://hdl.handle.net/123456789/14251
dc.language.isoeng
dc.relation.doidoi:10.3390/computers11110156
dc.rightsNamensnennung 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectvirtual realityeng
dc.subjectredirected walkingeng
dc.subjectcomposite redirected walking controllereng
dc.subjectdiscrete spatial manipulation frameworkeng
dc.subjectcontinuous spatial manipulation frameworkeng
dc.subjecteyeblinkeng
dc.subjectdynamic discreet translation gaineng
dc.subject.ddc004
dc.subject.swdVirtuelle Realitätger
dc.subject.swdSimulationger
dc.subject.swdImmersion <Virtuelle Realität>ger
dc.subject.swdFortbewegungger
dc.subject.swdManipulationger
dc.subject.swdKognitionger
dc.titleComposite spatial manipulation framework for redirected walkingeng
dc.typeAufsatz
dc.type.versionpublishedVersion
dcterms.abstractIn this study, we present a composite spatial manipulation framework for the redirected walking technique. The proposed framework focuses on utilizing two different approaches simultaneously to manipulate the user’s position and orientation in the physical space, aiming to substantially improve their redirection in a confined physical space and reduce the special requirements for the RDW technique. Each approach utilizes different perceptual processes. The first is a discrete spatial manipulation approach that introduces translation and/or rotation gains to the user’s virtual perspective in the immersive virtual environment (IVE) during temporal events such as eyeblinks. The second approach is the continuous spatial manipulation approach, which continuously introduces (with each frame) translation and/or rotation gains below the user’s perception threshold to their virtual perspective in the IVE. Two simulation experiments were conducted to investigate the feasibility of adopting the composite spatial manipulation framework for RDW without considering the user’s walking behavior or the impact of the proposed approach on user performance in the immersive virtual environment. In the second simulation experiment we aimed to investigate the performance of the proposed approach while considering the user’s walking behavior and performance in the IVE. Finally, a user experiment was conducted to validate the proposed framework and its impact on the user’s performance in the IVE. The findings revealed a significant improvement in the redirection performance of the proposed controller when it was compared to the classical RDW controller. Additionally, there was significant improvement in the user’s performance when the composite RDW controller was utilized.eng
dcterms.accessRightsopen access
dcterms.creatorAlsaeedi, Nassr
dcterms.creatorZündorf, Albert
dcterms.source.articlenumber156
dcterms.source.identifiereissn:2073-431X
dcterms.source.issueIssue 11
dcterms.source.journalComputerseng
dcterms.source.volumeVolume 11
kup.iskupfalse

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