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dc.date.accessioned2019-05-21T12:44:49Z
dc.date.available2019-05-21T12:44:49Z
dc.date.issued2019-03-05
dc.identifierdoi:10.17170/kobra-20190521506
dc.identifier.urihttp://hdl.handle.net/123456789/11242
dc.description.sponsorshipGefördert durch den Publikationsfonds der Universität Kassel
dc.language.isoeng
dc.rightsUrheberrechtlich geschützt
dc.rights.urihttps://rightsstatements.org/page/InC/1.0/
dc.subjecteyeblinkeng
dc.subjectreal-time eye blink detectioneng
dc.subjecteye state classificationeng
dc.subjecthead-mounted displays (HMD's)eng
dc.subjectvirtual realityeng
dc.subjectmotion vector analysiseng
dc.subjectcross-correlationeng
dc.subject.ddc004
dc.titleReal-Time Eyeblink Detector and Eye State Classifier for Virtual Reality (VR) Headsets (Head-Mounted Displays, HMDs)eng
dc.typeAufsatz
dcterms.abstractThe aim of the study is to develop a real-time eyeblink detection algorithm that can detect eyeblinks during the closing phase for a virtual reality headset (VR headset) and accordingly classify the eye’s current state (open or closed). The proposed method utilises analysis of a motion vector for detecting eyelid closure, and a Haar cascade classifier (HCC) for localising the eye in the captured frame. When the downward motion vector (DMV) is detected, a cross-correlation between the current region of interest (eye in the current frame) and a template image for an open eye is used for verifying eyelid closure. A finite state machine is used for decision making regarding eyeblink occurrence and tracking the eye state in a real-time video stream. The main contributions of this study are, first, the ability of the proposed algorithm to detect eyeblinks during the closing or the pause phases before the occurrence of the reopening phase of the eyeblink. Second, realising the proposed approach by implementing a valid real-time eyeblink detection sensor for a VR headset based on a real case scenario. The sensor is used in the ongoing study that we are conducting. The performance of the proposed method was 83.9% for accuracy, 91.8% for precision and 90.40% for the recall. The processing time for each frame took approximately 11 milliseconds. Additionally, we present a new dataset for non-frontal eye monitoring configuration for eyeblink tracking inside a VR headset. The data annotations are also included, such that the dataset can be used for method validation and performance evaluation in future studies.eng
dcterms.accessRightsopen access
dcterms.creatorAlsaeedi, Nassr
dcterms.creatorWloka, Dieter
dc.relation.doidoi:10.3390/s19051121
dc.type.versionpublishedVersion
dcterms.source.identifierISSN: 1424-8220
dcterms.source.issue5
dcterms.source.journalSensors
dcterms.source.pageinfo1121
dcterms.source.volume2019


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