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2020Author
Schöbel, Sofia MarlenaSubject
004 Data processing and computer science 370 Education GamificationLernspielComputerunterstütztes LernenMetadata
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Buch
Exploring Gamification in Digital Learning Environments
Exploring Gamification in Digital Learning Environments
Conceptual and Empirical Foundations for Gamification Designs
Abstract
Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners.
Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification concepts is more than just selecting a bundle of elements. It is about adapting selected gamification elements to a specific context and the needs of a target group. The book targets researchers, lecturers, and students in information systems, business administration and educational technology. The book provides insights for practitioners concerned with the development of gamification concepts for digital learning solutions.
Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification concepts is more than just selecting a bundle of elements. It is about adapting selected gamification elements to a specific context and the needs of a target group. The book targets researchers, lecturers, and students in information systems, business administration and educational technology. The book provides insights for practitioners concerned with the development of gamification concepts for digital learning solutions.
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Zugleich: Dissertation, Universität Kassel, 2020Druckausgabe
Link zu kassel university pressCitation
@book{doi:10.17170/kobra-202010051886,
author={Schöbel, Sofia Marlena},
title={Exploring Gamification in Digital Learning Environments},
publisher={kassel university press},
year={2020}
}
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2021-01-06T13:30:26Z 2021-01-06T13:30:26Z 2020 doi:10.17170/kobra-202010051886 978-3-7376-0834-3 (e-book) http://hdl.handle.net/123456789/12388 Zugleich: Dissertation, Universität Kassel, 2020 eng kassel university press Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International http://creativecommons.org/licenses/by-sa/4.0/ gamification digital learning gamified learning gamification elements 004 370 Exploring Gamification in Digital Learning Environments Buch Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners. Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification concepts is more than just selecting a bundle of elements. It is about adapting selected gamification elements to a specific context and the needs of a target group. The book targets researchers, lecturers, and students in information systems, business administration and educational technology. The book provides insights for practitioners concerned with the development of gamification concepts for digital learning solutions. open access Schöbel, Sofia Marlena 2020-02-19 XXXII, 28-310 Seiten Research on IT / Service / Innovation / Collaboration ;; Band 20 Kassel, Universität Kassel, Fachbereich Elektrotechnik / Informatik Leimeister, Jan Marco (Prof. Dr.) Bretschneider, Ulrich (Prof. Dr.) Kassel 978-3-7376-0835-0 (print) Gamification Lernspiel Computerunterstütztes Lernen Conceptual and Empirical Foundations for Gamification Designs publishedVersion Research on IT / Service / Innovation / Collaboration Band 20 true https://www.genialokal.de/Produkt/Sofia-Schoebel/Exploring-Gamification-in-Digital-Learning-Environments_lid_45515459.html 39,00 Research on IT / Service / Innovation / Collaboration Naturwissenschaft, Technik, Informatik, Medizin Dissertation FB 16 / Elektrotechnik / Informatik Softcover DIN A5
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