dc.date.accessioned | 2021-12-23T12:03:21Z | |
dc.date.available | 2021-12-23T12:03:21Z | |
dc.date.issued | 2021 | |
dc.identifier | doi:10.17170/kobra-202112165272 | |
dc.identifier.uri | http://hdl.handle.net/123456789/13469 | |
dc.language.iso | eng | eng |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject.ddc | 150 | |
dc.title | The Acceptance of Serious Games by Mental Health Service Users and Mental Health Professionals: An International Comparison Study | eng |
dc.type | Dissertation | |
dcterms.abstract | Research aim. This study investigates which determinants predict the intention to use SG in psychotherapeutic settings among both relevant application groups: mental health service users (individuals with psychotherapy experience either currently or in the past) and mental health professionals. Since ethnicity, socioeconomic status, and culture highly interplay with (e-mental health) technology uptake (Clough et al., 2019), SG acceptability was assessed in several countries (N = 13) by particularly considering the influence of collectivistic and individualistic culture on usage intentions (Hofstede, 2011; Lee et al., 2013).
Methods. Two web-based surveys (Eichenberg et al., 2016a) – one survey version for each sample – compiling experiences with and attitudes toward psychotherapeutic SG use were conducted between 2016 and 2020 in the following countries: Australia, Canada, China, Finland, Germany, Italy, Mexico, the Netherlands, New Zealand, Russia, Slovenia, South Africa, and the United Kingdo | eng |
dcterms.accessRights | open access | |
dcterms.creator | Huss, Jessica Helen | |
dcterms.dateAccepted | 2021-11-30 | |
dcterms.extent | 290 Seiten | |
dc.contributor.corporatename | Kassel, Universität Kassel, Kassel, Fachbereich Humanwissenschaften, Institut für Psychologie | |
dc.contributor.referee | Möller, Heidi (Prof. Dr.) | |
dc.contributor.referee | Eichenberg, Christiane (Prof. Dr.) | |
dc.subject.swd | Serious game | ger |
dc.subject.swd | Anwendung | ger |
dc.subject.swd | Psychotherapie | ger |
dc.subject.swd | Angewandte Psychologie | ger |
dc.subject.swd | Psychische Gesundheit | ger |
dc.subject.swd | Psychotherapeut | ger |
dc.type.version | publishedVersion | |
kup.iskup | false | |
ubks.epflicht | true | |