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A Holistic, Decision-Theoretic Framework for Pool-Based Active Learning
(kassel university press, 2021)
Efficient labeling is an important topic in machine learning research as classifiers need labeled data. Whereas unlabeled data is easily gathered, labeling is exhausting, time-consuming, or expensive and should, therefore, be reduced to a minimum. Active learning aims to actively select useful, unlabeled instances for label acquisition to reduce the labeling effort while providing labeled training data such that the classifier performs well. This thesis proposes Probabilistic Active Learning, a holistic, decision-theoretic ...
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Organic Computing
(kassel university press, 2021)
The Organic Computing Doctoral Dissertation Colloquium (OC-DDC) series is part of the Organic Computing (OC) initiative which is steered by a Special Interest Group of the German Society of Computer Science (Gesellschaft für Informatik e.V.). It provides an environment for PhD students who have their research focus within the broader OC community to discuss their PhD project and current trends in the corresponding research areas, including, for instance, research in the context of Autonomic Computing, Self-adaptive ...
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Fast Online Control based on Homotopies for Systems subject to Time-Varying Constraints
(kassel university press, 2020)
The integration of intelligent, autonomously acting systems into modern society is a rapidly growing field. After robots are established for simple, recurring processes in industry and everyday life, more complex tasks are of interest which require the systems to consider the environment in their decision making process. In the future, intelligent systems will get access to fields like autonomous driving cars, unmanned aerial vehicle (UAV), manufacturing processes, household, or the assistance to people in need of ...
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Exploring Gamification in Digital Learning Environments
(kassel university press, 2020)
Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners.
Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The ...